Frequently asked questions
Setting
Why is the capital named Petrograd instead of Saint Petersburg if the events of the game take place before 1914?
One probably shouldn't expect historical accuracy from a game partially inspired by a science fiction novel. The game takes place in an alternate history. That's also why the surname of the ruling dynasty is Romeyev, not Romanov.
Will the game lean towards secluded areas or more open ones?
We plan to have both indoor levels and more open-ended ones.
Will the locations be open or not? Is this game open-world?
We are making a story-focused game. An open world is not planned.
Will the game have semi-open or open locations where the player character will have to collect items to survive and improve their stats?
As mentioned in the previous answer, we don't plan on making an open-world MMORPG, so grinding definitely won't be present. But that doesn't mean that the player won't be collecting useful items.
Will there be locations set at Lake Baikal?
We aren't planning to go that far to the east of our country just yet.
Will the Trans-Siberian Railway be a part of the gameplay and story?
The Trans-Siberian Railway will definitely make an appearance in the game.
Will we meet any famous historical figures in the game?
Since it is set in an alternate history, we've decided against inserting any real-life personalities into the game. But there will certainly be some parallels to well-known figures.
Technical Questions
To what extent will Caliber influence the game?
Mostly through our experience. Some people on the project team have previously worked on Caliber. The projects are vastly different in their genre and gameplay mechanics. Possibly the only thing they share is the engine.
Will the game be released on VK Play?
It's quite possible. It's too early to say anything definitively, though.
Which operating systems will be supported?
Right now, our main focus is Windows PC, but that doesn't rule out other platforms. Other versions may be considered, too. The game engine does allow for them.
Can I join development as a narrative designer?
All currently available positions are posted on the studio's website: https://1cgs.net/jobs You can send your CV to our HR team, and we may contact you if the need arises.
Will there be public tests, similar to the public alpha and beta tests of WoT in 2010? What are the criteria for entering the testing pool for War of the Worlds: Siberia? I'd like to participate.
It's too early to talk about testing. We're not sure if any tests would be similar to those for WoT. Focus testing would be more likely. Stay tuned.
Will there be difficulty levels in the game?
Yes, at least three levels are planned: one for inexperienced players, one recommended by the developers, and one that is the most difficult and demanding.
Is mod support planned?
No, mod support is not planned.
Will we be able to move freely in a given location? Like entering houses, etc.?
The player will be able to explore those parts of the locations that aren't required for completing the game to find useful resources, learn more about the world, and take in the vibe and atmosphere of the game.
Gameplay
Will there be a dialogue tree system that allows roleplaying different personalities and achieving different endings? Will there be quests or something similar?
We are developing a very narrative-heavy game. The main characters will be developed throughout the story. We want to tell players their own stories, built around their own choices.
What options will players have in terms of character upgrades?
The player character will be able to unlock new abilities and skills during gameplay that will affect their combat efficiency.
Will the playable characters have superpowers?
We plan on avoiding this. Naturally, they will have certain special skills, but those will be much more grounded than, say, shooting webs from their wrists or laser beams from their eyes.
Will there be an online mode? Will the game be PvE-only?
We have many ideas and plans, but for now we want to focus on the current project, which is envisioned strictly as a story-driven PvE game. But perhaps, some of the ideas that don't make their way into Siberia will be utilized in other ways in the future.
How will the leveling, weapons, talents, and other systems work? Will there be character specializations that focus on foraging for herbs, berries, etc. for recovery or healing?
Recovery and healing will be part of the gameplay. Same goes for chases and shootouts—after all, we are making an adventure game first and foremost.
How much focus there will be on gunplay, i.e. the impact of shots and enemy reactions to being hit?
Gunplay and weapons—both firearms and melee—will play a large role in the gameplay. The characteristics of that era's weapons (rate of fire, etc.) will affect the weapon balance and the way enemies and players use them against each other.
Will the Mosin–Nagant rifle be in the game?
Of course.
Will there be animals, such as dogs and horses? Or any means of transportation?
Обязательно There will be various means of transportation, even an armored train..
Who are the enemies? Will there be a main antagonist? Or will you stay true to Russian sci-fi traditions and make society, war or inequality the ultimate evil?
We would rather keep some things secret for now. We want this to be a surprise for players. But we can say that we will try to provide a lot of variety among enemies.
What about different endings? Will the main storyline be about Martians vs humans, or humans vs humans?
We have only one ending planned, but the player will have to face different enemies. And they definitely won't always be the Martians.
Will the game feature romance options?
We do not discount romantic relationships between characters as a possibility.
Will good prevail?
Good has to prevail. If, of course, the player manages to defeat the evil.
Visuals
Will the game be in 3rd person (similar to Mass Effect) or 1st person?
At this stage of development, only 3rd-person view is planned.
What kind of style can we expect in the game—photorealism, hand-drawn, or something else?
The visuals will be realistic. Time and our development will tell just how photorealistic.
How much will players be able to modify characters' appearances?
We haven't worked on this aspect yet, but we want to include different options for altering the characters' looks, including the ability to swap outfits, among other things.
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